Flutter的两种本地存储方式之数据库(2)
【摘要】 数据库存储如果需要持久化大量格式化后的数据,并且这些数据还会以较高的频率更新,为了考虑进一步的扩展性,通常会选用 sqlite 数据库来应对这样的场景。与文件和 SharedPreferences 相比,数据库在数据读写上可以提供更快、更灵活的解决方案。1. pubspec.yaml引入 sqflite: 1.3.2+1 path_provider: ^1.6.242.代码import...
数据库存储
如果需要持久化大量格式化后的数据,并且这些数据还会以较高的频率更新,为了考虑进一步的扩展性,通常会选用 sqlite 数据库来应对这样的场景。
与文件和 SharedPreferences 相比,数据库在数据读写上可以提供更快、更灵活的解决方案。
1. pubspec.yaml引入
sqflite: 1.3.2+1
path_provider: ^1.6.24
2.代码
import 'package:flutter/material.dart';
import 'package:sqflite/sqflite.dart';
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:io';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class Student {
String id;
String name;
int score;
//构造方法
Student({
this.id,
this.name,
this.score,
});
//用于将JSON字典转换成类对象的工厂类方法
factory Student.fromJson(Map<String, dynamic> parsedJson) {
return Student(
id: parsedJson['id'],
name: parsedJson['name'],
score: parsedJson['score'],
);
}
Map<String, dynamic> toJson() {
return {
'id': id,
'name': name,
'score': score,
};
}
}
class _MyHomePageState extends State<MyHomePage> {
var student1 = Student(id: '123', name: '张三', score: 110);
query_database(id) {
Future<Student> user = query_by_id(id);
user.then((t) {
print("单用户查询成功");
print('the sroce is : ' + t.score.toString());
student1.score = t.score;
});
}
//插入数据
Future<void> insertStudent(Student std) async {
final Database db = await database;
await db.insert(
'students',
std.toJson(),
//插入冲突策略,新的替换旧的
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
Future<Student> query_by_id(String id) async {
final Database db = await database;
List<Map> maps = await db.query('students',
columns: ['id', 'name', 'score'], where: 'id = ?', whereArgs: [id]);
if (maps.length > 0) {
print("根据id查到了数据");
return Student.fromJson(maps.first);
}
print("根据id没有查到数据");
return null;
}
//初始化数据库方法
initDB() async {
Directory documentsDirectory = await getApplicationDocumentsDirectory();
String path = join(documentsDirectory.path, "students_database.db");
return await openDatabase(path, version: 1, onOpen: (db) {},
onCreate: (Database db, int version) async {
await db.execute('''
CREATE TABLE students(id TEXT PRIMARY KEY, name TEXT, score INTEGER)
''');
});
}
Database _database;
Future<Database> get database async {
if (_database != null) {
print(_database);
return _database;
}
_database = await initDB();
print("创建新数据库");
return _database;
}
void _incrementCounter() async {
student1.score += 1;
await insertStudent(student1);
setState(() {});
}
Future<List<Student>> students() async {
final Database db = await database;
final List<Map<String, dynamic>> maps = await db.query('students');
return List.generate(maps.length, (i) => Student.fromJson(maps[i]));
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
student1.score.toString(),
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
@override
void dispose() async {
// TODO: implement dispose
super.dispose();
final Database db = await database;
db.close();
}
}
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