Cocos2d-x之Mouse鼠标事件
【摘要】 Cocos2d-x支持鼠标事件:
_mouseListener = EventListenerMouse::create();
_mouseListener->onMouseMove = CC_CALLBACK_1(MouseTest::onMouseMove, this);
_mouseListener->onMouseUp = CC_CALLBACK_...
Cocos2d-x支持鼠标事件:
_mouseListener = EventListenerMouse::create();
_mouseListener->onMouseMove = CC_CALLBACK_1(MouseTest::onMouseMove, this);
_mouseListener->onMouseUp = CC_CALLBACK_1(MouseTest::onMouseUp, this);
_mouseListener->onMouseDown = CC_CALLBACK_1(MouseTest::onMouseDown, this);
_mouseListener->onMouseScroll = CC_CALLBACK_1(MouseTest::onMouseScroll, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(_mouseListener, this);
void MouseTest::onMouseDown(Event *event)
{ // to illustrate the event.... EventMouse* e = (EventMouse*)event; string str = "Mouse Down detected, Key: "; str += tostr(e->getMouseButton());
}
void MouseTest::onMouseUp(Event *event)
{ // to illustrate the event.... EventMouse* e = (EventMouse*)event; string str = "Mouse Up detected, Key: "; str += tostr(e->getMouseButton());
}
void MouseTest::onMouseMove(Event *event)
{ // to illustrate the event.... EventMouse* e = (EventMouse*)event; string str = "MousePosition X:"; str = str + tostr(e->getCursorX()) + " Y:" + tostr(e->getCursorY());
}
void MouseTest::onMouseScroll(Event *event)
{ // to illustrate the event.... EventMouse* e = (EventMouse*)event; string str = "Mouse Scroll detected, X: "; str = str + tostr(e->getScrollX()) + " Y: " + tostr(e->getScrollY());
}
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文章来源: blog.csdn.net,作者:WongKyunban,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/weixin_40763897/article/details/104558184
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